AI Insights · Timothy · July 2022
Top 5 Sengoku Games Performance on Unified Platform in Latin America Q2 2022
Discover the performance trends of the top 5 Sengoku games in Latin America during Q2 2022, highlighting their weekly revenue and download metrics.
In the second quarter of 2022, the top 5 Sengoku-themed games on a unified platform in Latin America showed varied performance trends in terms of weekly revenue and downloads. This analysis provides insights into how these popular games fared during the quarter. The data, sourced from Sensor Tower, offers a closer look at the weekly performance of each game.
成り上がり 華と武の戦国 from Yoozoo (Singapore) Pte. Ltd saw a fluctuating pattern in weekly revenue. The game started strong at $242 in the last week of March, peaking at $445 in early April, but then gradually declined to $31 by the end of June.
霸王之野望, published by RASTAR GAMES HK, experienced a steady rise in weekly revenue from $19 at the end of March to a peak of $83 in early June. The game also saw multiple fluctuations, with notable highs of $58 in early May and $54 in late June.
Ninja Village by Kairosoft showed a varied trend in weekly revenue, starting with minimal earnings and reaching up to $36 in early May. The game saw another peak of $26 by the end of June. In terms of downloads, Ninja Village showed consistent activity with a noticeable increase from 2 downloads at the end of March to 22 by the end of June.
Sengoku Fubu from BEKKO GAMES had a modest revenue performance. The game started with $9 at the end of March, peaking at $15 in mid-April, and fluctuated around the lower end throughout the quarter.
国盗り合戦-戦国x位置ゲーム!電車や旅行で全国制覇を目指せ! by Mynet Games Inc. had minimal revenue activity, with a few peaks such as $5 in mid-April.
For more detailed insights and data on these games, you can visit Sensor Tower.